Nameless Game is a hardcore 2D pixel-art platformer built for players who love precision, flow, and pure mechanical challenge.
Your goal is simple: clear each parkour stage with smooth movement, perfect timing, and full control.
No enemies — just tight level design that tests your reflexes and platforming skill.

Master quick jumps, double jumps, momentum sections, and hook swings as you push through increasingly difficult challenges. The cleaner your movement, the better the game feels.





Controls

  • Space — Jump

  • Double Space — Double Jump (the faster you tap, the higher you go)

  • A / D — Move Left / Right

  • Right Click — Use the hook on hanging swords to swing through obstacles

Features

  • Tight and responsive movement

  • Hardcore parkour challenges

  • Clean pixel-art visual style

  • Instant restart for fast practice

  • Levels designed around precision and skill


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorreVENDRICKal
GenrePuzzle
Made withUnity
Tags2d-platformer, challenging, Fast-Paced, hardcore, Parkour, Pixel Art, precision, skill-based

Comments

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Bro what is this game. Also, the double-jumps are a bit inconsistent and the first parkour section (idk if there's more but I assume so) is practically impossible due to this, I would say it's a good game but I was barely able to play it soo... Also, why does the character go to Layer 0 (behind everything) if you die?

Hey, thanks a lot for the feedback! 🙏

That one’s on me, I didn’t really explain the mechanics from the start (I had a super short 3-day deadline 😅)

For the jumps: the idea is the faster you press space, the higher the jump. Also the left mouse button shoots a hook 🙂 (it only attaches to the hanging swords btw). Hope that was at least kinda clear for you

And yeah, the “layer thing” when you die… let’s just call that a technical problem 👀

Thanks again for playing and letting me know, really appreciate it!

Oh ya! This does clear things up a bit. I'll try it again now that i know more. Also, you're welcome for the feedback.